If it sounds like we've been subjecting Luna to a good spanking that would only be partially correct. In all actuality, Luna Online really doesn't do anything wrong that we've found in our beta testing so far, and everything mentioned above is subject to change at a moment's notice. It plays well, the graphics are nice and the audio is more than acceptable. The combat engine is quite proven and Luna takes a creative stab at social engineering through dating, families, and of course guilds. Finally, leveling progress is refreshing, blunting the stab of average, even if the GUI bears a remarkable resemblance to its contemporaries in the field...
...And therein lies Luna's singular problem.
Nearly every single aspect of the game has been done across a number of other titles, and while Luna does it all reasonably well, it's the furthest thing from new you'll find in this year's MMO lineup. Part of the issue no doubt stems from the fact that Luna has been up and running for some time now in other countries; more than likely fresh back in the day but fairly stale in the here and now. I would love to entertain hopes that maybe something fresh will worm its way into this port, but experience has taught me to be pessimistic in that regard. Most developers won't reinvent the wheel for a new market, especially when the client is already on its first expansion everywhere else.
So where does that leave us? Assuming the cash shop pans out and you're not terribly committed to another f2p, I'll actually go out on a limb and recommend you try this title. Go in knowing you won't see anything you haven't seen before, but also realize that at least it's being done competently and with a modicum of skill. Luna Online is a solid play. As long as you don't ask anything more of it, you'll enjoy yourself immensely.