I've had the great pleasure to interview Elliot Coward, Luna Online producer at gPotato. With a distinctive curve on the social aspect of the game, Luna Online gold offers many features that promote community interaction;
"The game is centered on player interaction. With the Date Instances, Family and Farm system, Guild alliances, battles, tournaments players have to make an effort to NOT interact, rather than the other way around with other MMO's out there" Elliot Coward kindly informed us. With an estimated release in mid to late April, the Luna Online gold hype is only beginning!
Congratulations on the release of your forum! What promotions have you started (or plan to) on the Luna Online gold boards as of yet? We’re really proud of our community! Well right now we've really got a creative, fun and energetic community.
Everyone is really excited for our release and we've been trying to reward them for their patience. We've got a pretty extensive plan for the forum and the activity on there. With the Luna Online gold MVP program our contests aren't just a "congrats, now be on your way,"
it's a visual representation of our appreciation for your creativity and helpfulness. You can check out our events sections for more info and our most current contest. There will be at least one each week!
How can you say no to such cute little puppy dog eyes?? Ha-ha, honestly when we first saw Luna Online gold it was starting to make really big waves in other markets.
We went and met with the developers and their attitude and plans were really impressive. We instantly thought that this game has a lot of appeal and huge potential.
That being said, what sets Luna Online gold apart from other cute styled MMORPGS?
I think the real difference between Luna and all the rest is the Social functions.
The game is centered on player interaction. With the Date Instances, Family and Farm system, Guild alliances, battles, tournaments players have to make an effort to NOT interact, rather than the other way around with other MMO's out there.